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PRINT SUBSCRIPTION FOR OVER SEAS. $46.00 for one year subscription for Overseas customers. Three print issues, as well as single-use discount codes good for 25% off orders from Lock N Load Publishing and 20% off orders (excluding sale priced or preorder items) from Revolution Games.
PRINT SUBSCRIPTION FOR OVER SEAS. $46.00 for one year subscription for Overseas customers. Three print issues, as well as single-use discount codes good for 25% off orders from Lock N Load Publishing and 20% off orders (excluding sale priced or preorder items) from Revolution Games.
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but please note it is not an automated system.
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CURRENT ISSUE: Number 26
THE BRITISH WAR AT SEA, 1914-1916, Part One: A Tale of Bad Ships, Bad Leadership, and Jolly Bad Luck by Paul Comben; THE WAR IN THE EAST: Two Game Reviews by John D. Burtt; BITTER WOODS: Tips, Tricks and Techniques for Fighting in the Ardennes, Part Two by Hugh Smithers; BANISH ALL THEIR FEARS: ConZ House Rules by Clair Conzelman; A GLORIOUS CHANCE: Naval Operations on Lake Ontario by Ray Garbee; CORVETTE COMMAND: Designer’s Notes by Alan Eagle; OTTOMAN SUNSET: Reconsidering the Event Deck by David Kennedy; and PASS IN REVIEW by Andy Nunez and Hans Korting. Capsule book and game reviews.
THE BRITISH WAR AT SEA, 1914-1916, Part One: A Tale of Bad Ships, Bad Leadership, and Jolly Bad Luck by Paul Comben; THE WAR IN THE EAST: Two Game Reviews by John D. Burtt; BITTER WOODS: Tips, Tricks and Techniques for Fighting in the Ardennes, Part Two by Hugh Smithers; BANISH ALL THEIR FEARS: ConZ House Rules by Clair Conzelman; A GLORIOUS CHANCE: Naval Operations on Lake Ontario by Ray Garbee; CORVETTE COMMAND: Designer’s Notes by Alan Eagle; OTTOMAN SUNSET: Reconsidering the Event Deck by David Kennedy; and PASS IN REVIEW by Andy Nunez and Hans Korting. Capsule book and game reviews.
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No. 25. TRIAL OF ERROR: Napoleon and Waterloo by Paul Comben; BITTER WOODS: Tips, Tricks and Techniques for Fighting in the Ardennes. Part One by Hugh Smithers; SEDAN 1940: A Review by John D. Burtt; SDS ARDENNES II: ConZ House Rules by Clair Conzelman; WHEN THE COUNTERS GET REAL: Order of Battle, Tactics, and Doctrine in the Simulations Formation System by Francisco Ronco; 8th AIR FORCE: Player Notes by Curtis Milbourn; BLACKHORSE: Extended Designer's Notes by Arrigo Velicogna; and PASS IN REVIEW: Capsule Game and Book Reviews by Hans Korting, Joel Toppen, Paul Comben, and Andy Nunez
No. 25. TRIAL OF ERROR: Napoleon and Waterloo by Paul Comben; BITTER WOODS: Tips, Tricks and Techniques for Fighting in the Ardennes. Part One by Hugh Smithers; SEDAN 1940: A Review by John D. Burtt; SDS ARDENNES II: ConZ House Rules by Clair Conzelman; WHEN THE COUNTERS GET REAL: Order of Battle, Tactics, and Doctrine in the Simulations Formation System by Francisco Ronco; 8th AIR FORCE: Player Notes by Curtis Milbourn; BLACKHORSE: Extended Designer's Notes by Arrigo Velicogna; and PASS IN REVIEW: Capsule Game and Book Reviews by Hans Korting, Joel Toppen, Paul Comben, and Andy Nunez
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No. 24. TELLING A BETTER STORY: How Games Can Help Understand History by David Hughes; ZERO LEADER by Arrigo Velicogna; SOUTH MOUNTAIN: The Battlefield and the Games, Part Two, by Jon Southard; THE BOERS AND THE BEES: The British Army at Colenso 1899 and Tanga 1914 by Paul Comben; BLADE & BOW: Taking a Stab at Ancient Combat -- Extended Designer's Notes for Blade & Bow by Mike Nagel; JENKIN'S EAR: A Review by John D. Burtt
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No. 23. SOUTH MOUNTAIN: The Battlefield and the Games, Part One by Jon Southard; RUSSIA BESIEGED vs. THE RUSSIAN CAMPAIGN, Part Two by Art Lupinacci;DECISIVE VICTORY 1918: Soissons by Michel Ouimet; OTTOMAN SUNSET: Analysis and Strategy Notes by Attilio Tribuzi; BITTER WOODS: A Checklist for the Initial Game Turn Special Rules by Clair Conzelman; A BLOODY SUNDAY: The Battle of South Mountain in Games and History by John Burtt; A WAR DIARY INTERVIEW: Dirk Blennemann by Hans Korting.
No. 23. SOUTH MOUNTAIN: The Battlefield and the Games, Part One by Jon Southard; RUSSIA BESIEGED vs. THE RUSSIAN CAMPAIGN, Part Two by Art Lupinacci;DECISIVE VICTORY 1918: Soissons by Michel Ouimet; OTTOMAN SUNSET: Analysis and Strategy Notes by Attilio Tribuzi; BITTER WOODS: A Checklist for the Initial Game Turn Special Rules by Clair Conzelman; A BLOODY SUNDAY: The Battle of South Mountain in Games and History by John Burtt; A WAR DIARY INTERVIEW: Dirk Blennemann by Hans Korting.
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No. 22. THE RUSSIAN CAMPAIGN vs. RUSSIA BESIEGED by Art Lupinacci; DESIGNING INVASION MALTA: Challenges and Solutions by Vance von Borries; CORVETTE COMMAND: The Battle of the Atlantic Solitaire by Ray Garbee; MEETING TRIUMPH AND DISASTER: The Italian Campaigns in North Africa and Russia by Paul Comben; ACROSS THE BUG RIVER by Arrigo Velicogna; MALTA BESIEGED: A Game Review by John D. Burtt; 1914 DELUXE, HELL UNLEASHED: Designer's Notes by Mike Nagel; and PASS IN REVIEW: Capsule Reviews by Michael Stultz, Hans Korting, Roy Matheson.
No. 22. THE RUSSIAN CAMPAIGN vs. RUSSIA BESIEGED by Art Lupinacci; DESIGNING INVASION MALTA: Challenges and Solutions by Vance von Borries; CORVETTE COMMAND: The Battle of the Atlantic Solitaire by Ray Garbee; MEETING TRIUMPH AND DISASTER: The Italian Campaigns in North Africa and Russia by Paul Comben; ACROSS THE BUG RIVER by Arrigo Velicogna; MALTA BESIEGED: A Game Review by John D. Burtt; 1914 DELUXE, HELL UNLEASHED: Designer's Notes by Mike Nagel; and PASS IN REVIEW: Capsule Reviews by Michael Stultz, Hans Korting, Roy Matheson.
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No. 21. MEETING TRIUMPH AND DISASTER: The Italian Campaigns in East Africa and Greece by Paul Comben; THE FALL OF CRETE: The Games by Andrew McGee; CRETE: The Battle by John Burtt; GUADALCANAL: Updating a Classic by Michael Nagel; ROADS TO LENINGRAD AND MOSCOW: Con-Z House Rules by Clair Conzelman; THE ITALIAN ARMY IN THE RUSSIAN CAMPAIGN by Patrick Cloutier; FRONT TOWARD THE ENEMY: A Review by Arrigo Velicogna; and PASS IN REVIEW: Capsule Reviews by John Burtt and Hans Korting.
No. 21. MEETING TRIUMPH AND DISASTER: The Italian Campaigns in East Africa and Greece by Paul Comben; THE FALL OF CRETE: The Games by Andrew McGee; CRETE: The Battle by John Burtt; GUADALCANAL: Updating a Classic by Michael Nagel; ROADS TO LENINGRAD AND MOSCOW: Con-Z House Rules by Clair Conzelman; THE ITALIAN ARMY IN THE RUSSIAN CAMPAIGN by Patrick Cloutier; FRONT TOWARD THE ENEMY: A Review by Arrigo Velicogna; and PASS IN REVIEW: Capsule Reviews by John Burtt and Hans Korting.
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No. 20. MEANS TO THE END: The Arms and Ambition of Fascist Italy by Paul Comben; GROUND TRUTH vs. FOG OF WAR: Converting Traditional Wargames into CDGs by John B. Firer; EAGLES OF FRANCE: From History to Game by Michael Stultz; UNDERSTANDING THE GRAND NARRATIVE IN SOVIET DAWN by David Kennedy; THE DAY WAS OURS: A Review by John D. Burtt; LITTLE REMEMBERED ACTIONS OF THE AMERICAN REVOLUTIONARY WAR WHICH HELPED SAVE THE CAUSE by John Heim; ON GAMING: The Two Major Grand Strategic Doctrines by Lewis Pulsipher; and PASS IN REVIEW: Capsule Reviews by Hans Korting.
No. 20. MEANS TO THE END: The Arms and Ambition of Fascist Italy by Paul Comben; GROUND TRUTH vs. FOG OF WAR: Converting Traditional Wargames into CDGs by John B. Firer; EAGLES OF FRANCE: From History to Game by Michael Stultz; UNDERSTANDING THE GRAND NARRATIVE IN SOVIET DAWN by David Kennedy; THE DAY WAS OURS: A Review by John D. Burtt; LITTLE REMEMBERED ACTIONS OF THE AMERICAN REVOLUTIONARY WAR WHICH HELPED SAVE THE CAUSE by John Heim; ON GAMING: The Two Major Grand Strategic Doctrines by Lewis Pulsipher; and PASS IN REVIEW: Capsule Reviews by Hans Korting.
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No. 19. EAGLES OF FRANCE: Last Eagles, Ligny 1815 by Michael Stultz; ROME vs. GAUL: Playing the Romans by William Walker; THE GREAT CRISIS OF FREDERICK THE GREAT: A Review by John D. Burtt; FORTRESS EUROPA: Variant Rules by Tom Cundiff; PARMA 1734: A Review by Jon Southard; POINT-COUNTERPOINT: Has the Popularity of Wargaming Plummeted? by Lewis Pulsipher and Maurice Fitzgerald; ON GAMING: Cold as Dice by Michael Webb; PASS In REVIEW: Capsule Reviews by Hans Korting, Andy Nunez, and Roy Matheson.
No. 19. EAGLES OF FRANCE: Last Eagles, Ligny 1815 by Michael Stultz; ROME vs. GAUL: Playing the Romans by William Walker; THE GREAT CRISIS OF FREDERICK THE GREAT: A Review by John D. Burtt; FORTRESS EUROPA: Variant Rules by Tom Cundiff; PARMA 1734: A Review by Jon Southard; POINT-COUNTERPOINT: Has the Popularity of Wargaming Plummeted? by Lewis Pulsipher and Maurice Fitzgerald; ON GAMING: Cold as Dice by Michael Webb; PASS In REVIEW: Capsule Reviews by Hans Korting, Andy Nunez, and Roy Matheson.
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No. 18. THE WINTER SOLDIERS: The Battles of Princeton and Trenton, 1776-1777 by John Heim; BROTHERHOOD & UNITY: A Review by John D. Burtt; RETURN TO THE ROCK: Corregidor, 1945 by Michael Rinella; A LEADERSHIP VARIANT FOR THE NAPOLEONIC 20 SERIES by George Kasnic; ADVENTURES IN DIE-CUTTING by Andy Loakes; ON GAMING: Alternate History and Game Design by Lewis Pulsipher; TAKING CAVALRY FOR A RIDE: Optional Cavalry Employment in the Atlanta Campaign by Paul Comben; THE ATLANTA CAMPAIGN: Rule Clarifications.
INSERTS WITH THIS ISSUE: Napoleonic 20 Variant and Offensive/Defensive cards for Atlanta Campaign
INSERTS WITH THIS ISSUE: Napoleonic 20 Variant and Offensive/Defensive cards for Atlanta Campaign
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No. 17. THE ATLANTA CAMPAIGN by Don Lowry; DESIGNING THE ATLANTA CAMPAIGN by Don Lowry and Paul Comben; BENEATH THE RED: Italian Submarines Off East Africa, 1940-1941 by Ray Garbee; BENEATH THE MED: A Review and AAR by John D. Burtt; SEALION: The German Invasion of Britain, 1940 by Andrew McGee; THE BATTLE OF KURSK by Michael Stultz; and THE SECOND WORLD WAR SERIES: An Introduction by Mark Popofsky.
No. 17. THE ATLANTA CAMPAIGN by Don Lowry; DESIGNING THE ATLANTA CAMPAIGN by Don Lowry and Paul Comben; BENEATH THE RED: Italian Submarines Off East Africa, 1940-1941 by Ray Garbee; BENEATH THE MED: A Review and AAR by John D. Burtt; SEALION: The German Invasion of Britain, 1940 by Andrew McGee; THE BATTLE OF KURSK by Michael Stultz; and THE SECOND WORLD WAR SERIES: An Introduction by Mark Popofsky.
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No. 16. TRIAL OF ERROR: Ludendorff and the Kaiserschlacht, 1918 by Paul Comben; KERNSTOWN: A Study in Systems by John Burtt; THE DEVIL'S TO PAY: Two Confederate Variants by Rob Bottos; KONIGSBERG 1945: Con-Z House Rules by Clair Conzelman; BLITZKRIEG: First Impressions by Robert Smith; A WAR DIARY INTERVIEW: John Bannerman by Roy Matheson; PASS IN REVIEW.
No. 16. TRIAL OF ERROR: Ludendorff and the Kaiserschlacht, 1918 by Paul Comben; KERNSTOWN: A Study in Systems by John Burtt; THE DEVIL'S TO PAY: Two Confederate Variants by Rob Bottos; KONIGSBERG 1945: Con-Z House Rules by Clair Conzelman; BLITZKRIEG: First Impressions by Robert Smith; A WAR DIARY INTERVIEW: John Bannerman by Roy Matheson; PASS IN REVIEW.
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No. 15. FOUR ROADS TO PARIS by John Burtt; LIDDELL HART AND THE FALL OF FRANCE by John Burtt; THE SAGE WEATHER VARIANT by Michael Sage; A BRIEF HISTORY OF THE 22nd PANZER DIVISION by Antonio Munoz; A WING AND A PRAYER by Curtis Milbourn; CLOSING THE LINE: Aachen 1944 by Hans Korting; AN INTERVIEW WITH TIM TOW: Director, Charles Roberts Awards by Roy Matheson; PASS IN REVIEW.
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No. 14. TRIAL OF ERROR: Lee at Gettysburg, Day Three by Paul Comben; BRANDYWINE CREEK: Solitaire Rules for British Variable Entry by George Karnic; PELOPONNESIAN WAR: A Review by John Burtt; THE RATIO OF FORCES TO SPACE by J.E. Pournelle; D-DAY IN THE PACIFIC: Tarawa and Peleliu Reviews by John Burtt; STALIN'S WAR REVISITED: Additional Short Campaign Scenarios by John B. Firer; THE STATE OF THE UNION...or at least the magazine by Roy Matheson; PASS IN REVIEW.
No. 14. TRIAL OF ERROR: Lee at Gettysburg, Day Three by Paul Comben; BRANDYWINE CREEK: Solitaire Rules for British Variable Entry by George Karnic; PELOPONNESIAN WAR: A Review by John Burtt; THE RATIO OF FORCES TO SPACE by J.E. Pournelle; D-DAY IN THE PACIFIC: Tarawa and Peleliu Reviews by John Burtt; STALIN'S WAR REVISITED: Additional Short Campaign Scenarios by John B. Firer; THE STATE OF THE UNION...or at least the magazine by Roy Matheson; PASS IN REVIEW.
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No. 13 (Vol. 4, No. 1) THE PACIFIC WAR: Five Comparative Game Reviews by John Burtt; WAR IN THE PACIFIC by Stephen Pole; CASE YELLOW, 1940: The Game as an Historical Study by Michael Stultz; GREENE ON GAMING by Jack Greene; RACE FOR MANILA: A Review by Jon Southard; CON-Z HOUSE RULES by Clair Conzelman; PASS IN REVIEW: Capsule Game and Book Reviews by Hans Korting, Andy Nunez, J.H. Sims, and Roy Matheson.
No. 13 (Vol. 4, No. 1) THE PACIFIC WAR: Five Comparative Game Reviews by John Burtt; WAR IN THE PACIFIC by Stephen Pole; CASE YELLOW, 1940: The Game as an Historical Study by Michael Stultz; GREENE ON GAMING by Jack Greene; RACE FOR MANILA: A Review by Jon Southard; CON-Z HOUSE RULES by Clair Conzelman; PASS IN REVIEW: Capsule Game and Book Reviews by Hans Korting, Andy Nunez, J.H. Sims, and Roy Matheson.
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No. 12 (Vol. 3, No. 4) WHO CAUSED THE GREAT WAR by Darin Leviloff; TRIAL OF ERROR: Von Moltke and the Schlieffen Plan by Paul Comben; EMPERORS' WALTZ: Designer's Thoughts On 1866 by John B. Firer; STALINGRAD REPLAY, Part Two by Marcus Ranalli and Randy Heller; EASTERN FRONT STRATEGIC CLASSICS, Part Two: Rise of the Monster Games by Andy Nunez; and PASS IN REVIEW by Andy Nunez and Hans Korting.
PDF Order for Issue 12 (V3.4)
No. 12 (Vol. 3, No. 4) WHO CAUSED THE GREAT WAR by Darin Leviloff; TRIAL OF ERROR: Von Moltke and the Schlieffen Plan by Paul Comben; EMPERORS' WALTZ: Designer's Thoughts On 1866 by John B. Firer; STALINGRAD REPLAY, Part Two by Marcus Ranalli and Randy Heller; EASTERN FRONT STRATEGIC CLASSICS, Part Two: Rise of the Monster Games by Andy Nunez; and PASS IN REVIEW by Andy Nunez and Hans Korting.
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No. 11 (Vol. 3, No. 3) RAF BOMBER COMMAND: A Luftwaffe Expansion by John Heim; LITTLE BIG HORN: A Review by Curtis Milburn; EASTERN FRONT STRATEGIC CLASSICS by Andy Nunez; CONTEST WINNERS; STALINGRAD SERIES REPLAY by Marcus Ranelli and Randy Heller; NEW CORPS FOR AN OLD MASTER: New Units for Napoleon from Columbia Games by Tom Cundiff; QUATRE BATALLES de ESPAGNE: A Review by John D. Burtt; A CONVERSATION WITH TYRONE BOMBA by Andy Nunez; PASS IN REVIEW: Capsule Reviews by Mark Sanchez, Roy Matheson, and Hans Korting. Note: The die-cut counters for the RAF Bomber Command expansion are available from kerryanderson@shaw.ca ($5.00, plus $2.00 postage in US/Canada, $4.00 overseas).
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No. 11 (Vol. 3, No. 3) RAF BOMBER COMMAND: A Luftwaffe Expansion by John Heim; LITTLE BIG HORN: A Review by Curtis Milburn; EASTERN FRONT STRATEGIC CLASSICS by Andy Nunez; CONTEST WINNERS; STALINGRAD SERIES REPLAY by Marcus Ranelli and Randy Heller; NEW CORPS FOR AN OLD MASTER: New Units for Napoleon from Columbia Games by Tom Cundiff; QUATRE BATALLES de ESPAGNE: A Review by John D. Burtt; A CONVERSATION WITH TYRONE BOMBA by Andy Nunez; PASS IN REVIEW: Capsule Reviews by Mark Sanchez, Roy Matheson, and Hans Korting. Note: The die-cut counters for the RAF Bomber Command expansion are available from kerryanderson@shaw.ca ($5.00, plus $2.00 postage in US/Canada, $4.00 overseas).
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No. 10 (Vol. 3, No. 2) TO THE LAST MAN: Design Evolution and Optional Rules Module by Tim Taylor; SEKIGAHARA STRATEGY by J. Mark Scarbrough; INDIAN SET-UP IN ADOBE WALLS by Tom Cundiff; FAB GOLAN ’73: A Review by John D. Burtt; THE BATTLE OF MELLE: Part 3 by Paul Borchers with Mathew Hinkle; A CONVERSATION WITH MIKE RINELLA by Andy Nunez; TO SCRIPT OR NOT TO SCRIPT: A Brief Evaluation of On-Map Set-To’s and Set-Ups by Paul Comben.
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No. 10 (Vol. 3, No. 2) TO THE LAST MAN: Design Evolution and Optional Rules Module by Tim Taylor; SEKIGAHARA STRATEGY by J. Mark Scarbrough; INDIAN SET-UP IN ADOBE WALLS by Tom Cundiff; FAB GOLAN ’73: A Review by John D. Burtt; THE BATTLE OF MELLE: Part 3 by Paul Borchers with Mathew Hinkle; A CONVERSATION WITH MIKE RINELLA by Andy Nunez; TO SCRIPT OR NOT TO SCRIPT: A Brief Evaluation of On-Map Set-To’s and Set-Ups by Paul Comben.
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No. 9 (Vol. 3, No. 1) DESIGNING DEMYANSK SHIELD by Vance von Borries; TRIUMPH & TRAGEDY: 1935 by Tim Taylor; THE COMMISSAR IS IN TOWN: Strategy for Soviet Dawn by Darin Leviloff; HARANIU: A New Iron Bottom Sound III Scenario by Jack Greene; ENEMY ACTION ARDENNES: A Review by John D. Burtt; MELLE REPLAY: Part 2 by Paul Borchers with Mathew Hinkle; A CONVERSATION WITH VANCE VON BORRIES by Andy Nunez; REMEMBER< THOU ART MORTAL: Variants for Hannibal, Rome vs. Carthage by Lt. Col. (Ret.) John B. Firer; WEST OF THE PECOS: A New Scenario for Gunslinger by Tom Cundiff; PASS IN REVIEW: Capsule Reviews by Hans Korting and Roy Matheson.
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No. 9 (Vol. 3, No. 1) DESIGNING DEMYANSK SHIELD by Vance von Borries; TRIUMPH & TRAGEDY: 1935 by Tim Taylor; THE COMMISSAR IS IN TOWN: Strategy for Soviet Dawn by Darin Leviloff; HARANIU: A New Iron Bottom Sound III Scenario by Jack Greene; ENEMY ACTION ARDENNES: A Review by John D. Burtt; MELLE REPLAY: Part 2 by Paul Borchers with Mathew Hinkle; A CONVERSATION WITH VANCE VON BORRIES by Andy Nunez; REMEMBER< THOU ART MORTAL: Variants for Hannibal, Rome vs. Carthage by Lt. Col. (Ret.) John B. Firer; WEST OF THE PECOS: A New Scenario for Gunslinger by Tom Cundiff; PASS IN REVIEW: Capsule Reviews by Hans Korting and Roy Matheson.
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No. 8 (Vol. 2, No. 4) THE SUN KING vs. THE CAPTAIN GENERAL by Lt. Col. (Ret.) John B. Firer; THE BATTLE OF MELLE: Part 1 by Paul Borchers and Mathew Hinkle; BAND OF GAMERS by Hans Korting; MONTY’S SINGLE THRUST: Scheldt Variants by Michael Dorosh; GAUNTLET: A Review by John D. Burtt; ONLINE MONSTER WARGAMING by Ty Snouffer; A CONVERSATION WITH RODGER MacGOWAN by Andy Nunez; THE TRIAL OF ERROR by Paul Comben.
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No. 8 (Vol. 2, No. 4) THE SUN KING vs. THE CAPTAIN GENERAL by Lt. Col. (Ret.) John B. Firer; THE BATTLE OF MELLE: Part 1 by Paul Borchers and Mathew Hinkle; BAND OF GAMERS by Hans Korting; MONTY’S SINGLE THRUST: Scheldt Variants by Michael Dorosh; GAUNTLET: A Review by John D. Burtt; ONLINE MONSTER WARGAMING by Ty Snouffer; A CONVERSATION WITH RODGER MacGOWAN by Andy Nunez; THE TRIAL OF ERROR by Paul Comben.
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No. 7 (Vol. 2, No. 3) INTO THE BITTER WOODS by Phil Evans; CON-Z HOUSE RULES: Bastogne by Clair Conzelman; THE STANDARD COMBAT SERIES: A Critique by Randy Heller; SIMULATING THE PENINSULAR WAR by Didier Rouy; IRON BOTTOM SOUND III: A Review by John D. Burtt; VELLA LAVELLA: New IBS III Scenario by Jack Greene; A WAR DIARY INTERVIEW: Art Lupinacci by Roy Matheson; OTTOMAN SUNSET by Darin Leviloff; TWENTY QUESTIONS: Don Lowry by Andy Nunez; DESIGN ANALYSIS by Gary Graber; PASS IN REVIEW: Capsule Reviews by Robert Hatcher and Robert Smith; EUROS: The Last Spike by John Poniske.
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No. 7 (Vol. 2, No. 3) INTO THE BITTER WOODS by Phil Evans; CON-Z HOUSE RULES: Bastogne by Clair Conzelman; THE STANDARD COMBAT SERIES: A Critique by Randy Heller; SIMULATING THE PENINSULAR WAR by Didier Rouy; IRON BOTTOM SOUND III: A Review by John D. Burtt; VELLA LAVELLA: New IBS III Scenario by Jack Greene; A WAR DIARY INTERVIEW: Art Lupinacci by Roy Matheson; OTTOMAN SUNSET by Darin Leviloff; TWENTY QUESTIONS: Don Lowry by Andy Nunez; DESIGN ANALYSIS by Gary Graber; PASS IN REVIEW: Capsule Reviews by Robert Hatcher and Robert Smith; EUROS: The Last Spike by John Poniske.
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No. 6 (Vol. 2, No. 2) REVISITING BALL’S BLUFF by John Poniske; DRANG NACH OSTEN by Lt. Col. (Ret.) John B. Firer; THE BAREVOLUTION! By Mathew Hinkle and Paul Borchers; WALKING WATERLOO by Andy Loakes; CODEWORD CROMWELL by Jim O’Neill; NIMITZ: A Game Review by John D. Burtt; MODELING TERRAIN IN MODERN TACTICAL WARGAMES by Michael Dorosh; LOGISTICS IN WARTIME by Robert Hatcher; TWENTY QUESTIONS: Marshal Enterprises by Andy Nunez; DESIGN ANALYSIS by Gary Graber; PASS IN REVIEW: Capsule Review by Hans Korting; EUROS: I Spy by John Poniske.
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No. 6 (Vol. 2, No. 2) REVISITING BALL’S BLUFF by John Poniske; DRANG NACH OSTEN by Lt. Col. (Ret.) John B. Firer; THE BAREVOLUTION! By Mathew Hinkle and Paul Borchers; WALKING WATERLOO by Andy Loakes; CODEWORD CROMWELL by Jim O’Neill; NIMITZ: A Game Review by John D. Burtt; MODELING TERRAIN IN MODERN TACTICAL WARGAMES by Michael Dorosh; LOGISTICS IN WARTIME by Robert Hatcher; TWENTY QUESTIONS: Marshal Enterprises by Andy Nunez; DESIGN ANALYSIS by Gary Graber; PASS IN REVIEW: Capsule Review by Hans Korting; EUROS: I Spy by John Poniske.
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No. 5 (Vol. 2, No. 1) BALL’S BLUFF: A History With Designer’s Notes by John Poniske; THE LAST BATTLE: Ie Shima, 1945 by Michael Rinella; SPARTACUS REVISITED: Clarifications, Errata, and Variants by Lt. Col. (Ret.) John B. Firer; A WAR DIARY INTERVIEW: Randy Heller by Roy Matheson; MOUNTAIN ENGINEER TROOPS IN UP FRONT by Tom Cundiff; ST. GEORGE’S VALOR by Hans Korting; A SHORT RETROSPECTIVE: Magazines in the Golden Age by Roy Matheson; TATCHANKA: Design Lessons Learned by Marja Erwin; RELUCTANT ENEMIES: The War in Syria, 1941 by Jeffrey Gonzales; PASS IN REVIEW: Capsule Reviews by Robert Hatcher and Roy Matheson. Note: this back issue does not include the Ball's Bluff game, which is now available separately directly from Legion Wargames.
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No. 5 (Vol. 2, No. 1) BALL’S BLUFF: A History With Designer’s Notes by John Poniske; THE LAST BATTLE: Ie Shima, 1945 by Michael Rinella; SPARTACUS REVISITED: Clarifications, Errata, and Variants by Lt. Col. (Ret.) John B. Firer; A WAR DIARY INTERVIEW: Randy Heller by Roy Matheson; MOUNTAIN ENGINEER TROOPS IN UP FRONT by Tom Cundiff; ST. GEORGE’S VALOR by Hans Korting; A SHORT RETROSPECTIVE: Magazines in the Golden Age by Roy Matheson; TATCHANKA: Design Lessons Learned by Marja Erwin; RELUCTANT ENEMIES: The War in Syria, 1941 by Jeffrey Gonzales; PASS IN REVIEW: Capsule Reviews by Robert Hatcher and Roy Matheson. Note: this back issue does not include the Ball's Bluff game, which is now available separately directly from Legion Wargames.
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No. 4 (Vol. 1, No. 4) DIEN BIEN PHU: A Comparative Review With Historical Notes by John D. Burtt; NEW PERSPECTIVES ON D-DAY VARIANTS by Michael A. Dorosh; I AM SPARTACUS: Designer’s Thoughts on Spartacus by Lt. Col. (Ret.) John B. Firer; STREIGHT’S RAID by Donald Lowry; TWENTY QUESTIONS: Paul Rohrbaugh by Andy Nunez; PICKET DUTY: A Game Review by John Poniske; LEGION OF HONOR: Living the Life in Napoleon’s Army by Richard J. Kane; DESIGN ANALYSIS by Gary Graber; PASS IN REVIEW: Capsule Reviews by Roy Matheson; FAMILY BUSINESS: A Game Review by John Poniske.
PDF Order for Issue 4 (V1.4)
No. 4 (Vol. 1, No. 4) DIEN BIEN PHU: A Comparative Review With Historical Notes by John D. Burtt; NEW PERSPECTIVES ON D-DAY VARIANTS by Michael A. Dorosh; I AM SPARTACUS: Designer’s Thoughts on Spartacus by Lt. Col. (Ret.) John B. Firer; STREIGHT’S RAID by Donald Lowry; TWENTY QUESTIONS: Paul Rohrbaugh by Andy Nunez; PICKET DUTY: A Game Review by John Poniske; LEGION OF HONOR: Living the Life in Napoleon’s Army by Richard J. Kane; DESIGN ANALYSIS by Gary Graber; PASS IN REVIEW: Capsule Reviews by Roy Matheson; FAMILY BUSINESS: A Game Review by John Poniske.
PDF Order for Issue 4 (V1.4)
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No. 3 (Vol. 1, No. 3) OPERATION MARKET-GARDEN: Airborne Operations and Hubris in Holland, 1944 by Michael Rinella; WASHINGTON’S WAR: The Game in Historical Context by Nels Thompson; SUPPLYING THE DEMYANSK POCKET, 1942 by Vance von Borries; MAORI WARS: In the Making by John Poniske; THE SAGA OF U-100: Exploring the Hunters by Joel Toppen; GOLAN HEIGHTS: A Review by John D. Burtt; DESIGN ANALYSIS: Strategic Considerations in Game Design by Gary Graber; PASS IN REVIEW: Capsule Reviews by Jeffrey Gonzales, Jim Falkus, and Robert Smith; FREEDOM: A Review by John Poniske.
PDF Order for Issue 3 (V1.3)
No. 3 (Vol. 1, No. 3) OPERATION MARKET-GARDEN: Airborne Operations and Hubris in Holland, 1944 by Michael Rinella; WASHINGTON’S WAR: The Game in Historical Context by Nels Thompson; SUPPLYING THE DEMYANSK POCKET, 1942 by Vance von Borries; MAORI WARS: In the Making by John Poniske; THE SAGA OF U-100: Exploring the Hunters by Joel Toppen; GOLAN HEIGHTS: A Review by John D. Burtt; DESIGN ANALYSIS: Strategic Considerations in Game Design by Gary Graber; PASS IN REVIEW: Capsule Reviews by Jeffrey Gonzales, Jim Falkus, and Robert Smith; FREEDOM: A Review by John Poniske.
PDF Order for Issue 3 (V1.3)
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No. 2 (Vol. 1, No. 2) NAPOLEON’S GREATEST GAMBLE: The Invasion of Russia, 1812 by Steve Pole; TOULON, 1793: A History With Designer’s Notes; THE FORTS OF TOULON by Luc Olivier; A SHORTER STALIN’S WAR: Two Shorter Campaign Game Scenarios by Lt. Col. (Ret.) John B. Firer; AN INTERVIEW WITH RANDY LEIN OF LEGION WARGAMES by Roy Matheson; GUDERIAN CROSSES THE DESNA, 1941: A Game Review by John D. Burtt; PASS IN REVIEW: Capsule Reviews by Jim Falkus and Robert G. Smith.
PDF Order for Issue 2 (V1.2)
No. 2 (Vol. 1, No. 2) NAPOLEON’S GREATEST GAMBLE: The Invasion of Russia, 1812 by Steve Pole; TOULON, 1793: A History With Designer’s Notes; THE FORTS OF TOULON by Luc Olivier; A SHORTER STALIN’S WAR: Two Shorter Campaign Game Scenarios by Lt. Col. (Ret.) John B. Firer; AN INTERVIEW WITH RANDY LEIN OF LEGION WARGAMES by Roy Matheson; GUDERIAN CROSSES THE DESNA, 1941: A Game Review by John D. Burtt; PASS IN REVIEW: Capsule Reviews by Jim Falkus and Robert G. Smith.
PDF Order for Issue 2 (V1.2)
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No. 1 (Vol. 1, No. 1) GHOST DIVISION: Rommel in France, 1940 by Michael Rinella; THE GRAND ALLIANCE: Expanding the Capabilities of the Western Allies in Barbarossa to Berlin by Lt. Col. (Ret.) John B. Firer; OPERATION HUSKY: An Analysis of Allied Landing Options in FAB: Sicily by Joel M. Toppen; E-GAMING: Opening Up the World of Gaming by Andy Loakes; WHAT’S IN A GAME: The Effects and Affects of Boardgaming by John Poniske; GLOOM: A Review by John Poniske; THE GREAT GAME: Introduction and Designer’s Notes by John Gorkowski; GAME ON: A Discussion of the Game Publishing Industry and It’s Customers.
PDF Order for Issue 1 (V1.1)
No. 1 (Vol. 1, No. 1) GHOST DIVISION: Rommel in France, 1940 by Michael Rinella; THE GRAND ALLIANCE: Expanding the Capabilities of the Western Allies in Barbarossa to Berlin by Lt. Col. (Ret.) John B. Firer; OPERATION HUSKY: An Analysis of Allied Landing Options in FAB: Sicily by Joel M. Toppen; E-GAMING: Opening Up the World of Gaming by Andy Loakes; WHAT’S IN A GAME: The Effects and Affects of Boardgaming by John Poniske; GLOOM: A Review by John Poniske; THE GREAT GAME: Introduction and Designer’s Notes by John Gorkowski; GAME ON: A Discussion of the Game Publishing Industry and It’s Customers.
PDF Order for Issue 1 (V1.1)