CURRENT ISSUE: Number 26
THE BRITISH WAR AT SEA, 1914-1916, Part One: A Tale of Bad Ships, Bad Leadership, and Jolly Bad Luck by Paul Comben.
THE WAR IN THE EAST: Two Game Reviews by John D. Burtt.
BITTER WOODS: Tips, Tricks and Techniques for Fighting in the Ardennes, Part Two
by Hugh Smithers.
BANISH ALL THEIR FEARS: ConZ House Rules by Clair Conzelman.
A GLORIOUS CHANCE: Naval Operations on Lake Ontario by Ray Garbee
CORVETTE COMMAND: Designer’s Notes by Alan Eagle.
OTTOMAN SUNSET: Reconsidering the Event Deck by David Kennedy.
PASS IN REVIEW by Andy Nunez and Hans Korting. Capsule book and game reviews.
THE BRITISH WAR AT SEA, 1914-1916, Part One: A Tale of Bad Ships, Bad Leadership, and Jolly Bad Luck by Paul Comben.
THE WAR IN THE EAST: Two Game Reviews by John D. Burtt.
BITTER WOODS: Tips, Tricks and Techniques for Fighting in the Ardennes, Part Two
by Hugh Smithers.
BANISH ALL THEIR FEARS: ConZ House Rules by Clair Conzelman.
A GLORIOUS CHANCE: Naval Operations on Lake Ontario by Ray Garbee
CORVETTE COMMAND: Designer’s Notes by Alan Eagle.
OTTOMAN SUNSET: Reconsidering the Event Deck by David Kennedy.
PASS IN REVIEW by Andy Nunez and Hans Korting. Capsule book and game reviews.
UPCOMING: Number 27
WINTER’S VICTORY: A Discursive and Historical Examination, Part One by David R. Hughes. A thorough look at the battle of Eylau through the lens of New England Simulations’ Winter’s Victory game.
THE BRITISH WAR AT SEA, 1914-1916, Part Two: North Sea Follies by Paul Comben. The final installment of the author’s look at the British Navy during the early years of the First World War.
BITTER WOODS: Tips, Tricks, and Techniques, Part Three by Hugh Smithers. The latest installment of suggestions for good play in this popular game.
THE THREE ZOUAVES: Designing Gettysburg, A Time for Heroes by Andy Loakes and Yves Roig. The designers of this new game from Worthington Games discuss their design process.
AIR & ARMOR: ConZ House Rules by Clair Conzelman. This time the author, a former U.S. Army officer, turns his attention to how better simulate modern tactical battles with his house rules for this game from Compass Games.
PASS IN REVIEW: Capsule Reviews by Michel Ouimet and Andy Nunez.
WINTER’S VICTORY: A Discursive and Historical Examination, Part One by David R. Hughes. A thorough look at the battle of Eylau through the lens of New England Simulations’ Winter’s Victory game.
THE BRITISH WAR AT SEA, 1914-1916, Part Two: North Sea Follies by Paul Comben. The final installment of the author’s look at the British Navy during the early years of the First World War.
BITTER WOODS: Tips, Tricks, and Techniques, Part Three by Hugh Smithers. The latest installment of suggestions for good play in this popular game.
THE THREE ZOUAVES: Designing Gettysburg, A Time for Heroes by Andy Loakes and Yves Roig. The designers of this new game from Worthington Games discuss their design process.
AIR & ARMOR: ConZ House Rules by Clair Conzelman. This time the author, a former U.S. Army officer, turns his attention to how better simulate modern tactical battles with his house rules for this game from Compass Games.
PASS IN REVIEW: Capsule Reviews by Michel Ouimet and Andy Nunez.